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Quinn - Character Sculpture

For this personal project, I practiced using Adobe Substance Painter to create interesting textures and materials for a character sculpture. I also improved my sculpting in ZBrush along the way.

beauty shot1.jpg

Process

Here is my creative process step by step. Click the right arrow to move to the next slide.

Process GIF
Hair Alpha

To create Quinn's messy hair look, I designed a jagged-shaped alpha mask using Paint Tool Sai. I imported it into ZBrush and then applied it using the Curve Alphas tool.

Final Thoughts

I love designing characters and coming up with stories for them. This character is from a story two friends and I wrote at the beginning of high school. While coming up with a character idea for a previous class’s assignment, I was inspired by this old story and decided to reimagine this character in a new medium.
 
Taking this character from 2D drawings to a 3D space has been a very fun experience in both sculpting and character design. It has pushed me to focus more on proportions from angles I never studied in my 2D renditions, as well as bring the character to life through the finer details of material painting with Substance Painter.
Left: A 2D drawing of Quinn, the character this project was based upon
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